D&D’s latest book is a good one for people roleplaying online

Journeys Through the Radiant Citadel is the latest release for Dungeons and Dragons, it’s an adventure anthology with a central theme around traveling through different worlds solving problems. It releases on July nineteenth and, as an adventure anthology, it’s one to watch out for groups who get their tabletop roleplaying game fix digitally.

 

Such as, for one off-the-sleeve example, people who browse websites called pcgamer.com. For what reason do I say that? The nature of the one-off scenarios lets you all the more simply add or drop a player from multi week to another when someone doesn’t show up for game time, or run well with a larger rotating cast of players. The series of 13 separate adventures starts at levels 1-2 and ends at level 14, providing a slew of, without a doubt, very-loosely connected scenarios that can string together into one major campaign.

 

That lets you either use the titular Radiant Citadel as a headquarters between world-hopping or adapt the adventures for your own world — easy to do, since the Citadel is located in the mysterious Deep Ethereal plane. (It has been said before, yet I’ll remind you that nobody really does planar fantasy like D&D.) I’ve gotten a look at the book ahead of official release, and I’m writing this because of how these adventures are written all in all. While they have the usual focus on fights and journeys that characterizes D&D, none of them focus on sprawling staggered dungeon crawls.

https://zenodo.org/record/6891091

https://zenodo.org/record/6891716

 

https://zenodo.org/record/6891957

https://zenodo.org/record/6891970

https://zenodo.org/record/6892510

https://zenodo.org/record/6892556

https://zenodo.org/record/6892623

https://zenodo.org/record/6892698

 

They’ve all got primary plots that, while they could span two play sessions, will resolve in four to six hours. Combine that with digital access to maps and you have a recipe for success while playing online. Journeys through the Radiant Citadel is also notable as the first book of adventures written completely by Black and earthy colored writers drawing from their own cultures and backgrounds to create worlds with a richness not at all like others made previously in D&D.

 

That design ethos led to some really rich and inspired settings, drawing from cultures in Central America, South and East Asia, the Caribbean, and more. What you want while world-hopping is strong hooks, and this is a book with strong hooks indeed. You can find Journeys Through the Radiant Citadel on the D&D website, along with where the book is sold both physically and digitally, including platforms like D&D Beyond, Roll20, and Fantasy Grounds (which is also on Steam.) It releases on Tuesday, July 29th 2022.

Bình luận

Đáp án của bạn

Với việc gửi đáp án, bạn đã đồng ý với Chính sách dữ liệuCác điều khoản của chúng tôi.